Resolving the “Multiple Heroes Sharing the Same Tag” Error in Flutter

Resolving the "Multiple Heroes Sharing the Same Tag" Error in Flutter

19 December 2024 Stephan Petzl Leave a comment Tech-Help

When developing Flutter applications, you might encounter the error message: “There are multiple heroes that share the same tag within a subtree.” This error typically occurs when navigating between screens using Hero animations, and multiple Hero widgets with the same tag are detected within the same subtree. This article provides a clear guide on resolving this issue effectively.

Understanding the Error

The error arises because, within each subtree for which heroes are to be animated, each Hero must have a unique non-null tag. If multiple Hero widgets share the same tag on the same route, Flutter cannot determine which widget to animate, leading to the error.

Solution: Assign Unique Hero Tags

To resolve this error, ensure each Hero widget has a unique tag. Here’s a practical approach to achieving this:

  • Explicit Tagging: Assign a distinct tag to each Hero widget. For example, if you have multiple FloatingActionButtons, you can set unique tags as shown below:

FloatingActionButton(
    heroTag: "btn1",
    ...
)

FloatingActionButton(
    heroTag: "btn2",
    ...
)
    
  • Dynamic Tagging: If you are creating Hero widgets dynamically (e.g., in a ListView.builder()), use the index to generate unique tags:
  • 
    Hero(
        tag: 'tagImage$index',
        child: Image.asset(
            'image source here',
        ),
    )
        

    Alternative Approaches

    If you prefer not to assign specific tags, consider using the UniqueKey() class to generate a unique key for each Hero widget:

    
    FloatingActionButton(
        heroTag: UniqueKey(),
        ....
    )
      

    The UniqueKey class creates a key that is equal only to itself, ensuring uniqueness.

    Practical Example

    Consider the scenario where you have two distinct screens with FloatingActionButtons. By assigning each button a unique heroTag, you can navigate seamlessly without encountering the error:

    
    class FirstScreen extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(title: Text('First Screen')),
          floatingActionButton: FloatingActionButton(
            heroTag: 'fab1',
            onPressed: () {
              Navigator.of(context).pushNamed('/second');
            },
            child: Icon(Icons.navigate_next),
          ),
        );
      }
    }
    
    class SecondScreen extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(title: Text('Second Screen')),
          floatingActionButton: FloatingActionButton(
            heroTag: 'fab2',
            onPressed: () {
              Navigator.of(context).pop();
            },
            child: Icon(Icons.navigate_before),
          ),
        );
      }
    }
      

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